Welcome to Tactizen

Tactizen is a strategic browser-based nation simulation game where you build your character, participate in politics, manage companies, and fight in battles. The game combines economic simulation, political strategy, and military combat with blockchain integration.

Getting Started

Choose Citizenship
Select your country to start your journey. Your citizenship affects which parties you can join and elections you can participate in.
Train Daily
Train every 23 hours to improve your military skills. Higher skills mean more damage in battle.
Get a Job
Work at companies to earn currency and improve your work skills. Check the Job Market for available positions.
Join Battles
Fight for your country in active battles. Use weapons to maximize damage and earn military rank XP.

Core Stats

Level & XP
+2 Base Damage/Level
Gain XP from training, working, and fighting. Each level increases your base damage.
Energy
100 Base
Required for training, fighting, working, and traveling. Restore with beer or residence.
Wellness
100 Base
Required for fighting. Restore with bread or residence.
Military Rank
70 Ranks
Progress through 70 military ranks. Each rank provides damage bonuses.

Combat System

Damage Formula

Your damage in battle is calculated using multiple factors:

Base Damage = (Player Level x 2) + (Skill x 10)

Final Damage = Base Damage x (1 + (Rank Bonus% + NFT Bonus%) / 100) x (1 + Weapon Bonus% / 100)

Weapon Bonuses

Equip weapons before fighting to increase your damage output:

Weapon Type Q1 Q2 Q3 Q4 Q5
Rifle (Infantry) +50% +100% +150% +200% +250%
Tank (Armoured) +50% +100% +150% +200% +250%
Helicopter (Aviation) +50% +100% +150% +200% +250%
Special Weapons
The Sniper Rifle (Infantry), RPG (Armoured) and SAM (Aviation) each deal a flat 15,000 damage on their wall in a single shot — no rank, weapon or NFT bonuses apply, and they never crit or burst. Each is assembled in your storage from 5 parts found while prospecting (missing parts cost 5 Gold each) and is consumed on use.

Battle Structure

  • Battles have 3 rounds (8 hours each) with a 5-minute break between rounds
  • Win a battle by winning 2 out of 3 rounds
  • Three wall types: Infantry, Armoured, and Aviation
  • Each fight costs 10 Energy and 10 Wellness
  • Cooldown between fights: 1.5 seconds
  • You can fight with No Weapon (no bonus) or equip a weapon for extra damage

Round Points System

Rounds are decided by points, not raw damage totals:

  • Every 30 minutes, each wall awards points split between attacker and defender based on their share of total damage on that wall
  • The points per tick escalate over the round: the first 2 hours award 50 per tick, the middle 4 hours 100 per tick, and the final 2 hours 200 per tick (1,800 total per wall over a full round)
  • Example: in a 100-point tick, if attackers dealt 70% of the damage on Infantry, they get 70 points and defenders get 30
  • The side with more points at the end of the round wins each wall (ties go to the defender)
  • Win 2 out of 3 walls to win the round

Because late ticks are worth the most, holding a wall through the closing hours of a round matters more than an early burst of damage.

Side Switching

In Resistance Wars and Revolutions, players can switch sides during battle:

  • A Switch Side button appears in the battle panel
  • In Resistance Wars, players in occupied territory can choose to fight for the resistance or the occupier
  • In Revolutions, citizens can choose between the revolutionary or government side
  • Existing damage stays on your original side - only future hits go to the new side
Note
Side switching is only available in Resistance Wars and Revolutions, not in regular conquest wars.

Weekly Challenges

Complete battle hits each week to earn escalating rewards across 100 milestone tiers:

  • Resets every Monday at 9 AM CET
  • Rewards include food, drinks, weapons, currency, and temporary stat boosts
  • Rewards scale in quality from Q1 to Q5 as you progress through tiers
  • Weapons and food earned from challenges are bound (cannot be sold)
  • Tier 100 grants a free Q1 NFT mint
Pro Tip
Check your weekly challenge progress on the dashboard. Early tiers require just a few hits, so even casual players can earn rewards!

Regional Constructions

The President or Minister of Defense orders hospitals and fortresses from the Ministry of Defence at a fixed price paid out of the military budget — 1,000 local currency per quality level (Q1 1,000 … Q5 5,000) — and places them in regions under their country's control. Players cannot build, buy or sell them. Only one of each type can exist per region.

Hospital
Restores citizens of the owning country and its allies to full wellness during active battles. Holds 10 uses per quality level, then is spent.
Fortress
Gives the defenders a lump of free damage on one wall of your choosing — Infantry, Armoured or Aviation — at the start of every round. Lasts a single battle, then is spent.

Hospital Benefits

Quality Wellness Restored Total Uses (shared)
Q1Full Wellness10 uses
Q220 uses
Q330 uses
Q440 uses
Q550 uses
Hospital Usage
A hospital restores you to full wellness, but it holds a limited number of uses shared by everyone — 10 per quality level — and is removed once they run out. Only citizens of the country that placed the hospital, or of its allies, may use it. You must fight for the defending side at least once in the current round before the button becomes available, and each player may heal once per day (resetting at 09:00 CET) across all battles.

Fortress Benefits

Quality Defender Damage per Round Walls Covered Battles
Q1+30,000 damage1 of 3 (chosen)1 battle
Q2+60,000 damage
Q3+90,000 damage
Q4+120,000 damage
Q5+150,000 damage
How a Fortress Works
A fortress does not block damage. It gives the defending side free damage on a single wall, picked by the President or Minister of Defense when it is placed, and it does so at the start of every round — so a Q5 fortress is worth 450,000 damage across a 3-round battle. The other two walls get nothing, so choosing the wall the enemy will hit is the whole skill of it, and the choice is visible to both sides on the battle screen. It lasts one battle and is then spent, whether the defence held or not.
Breaking a Fortress
Attackers have an answer to a fortified wall: the Warlord Sapper doctrine tears 3% per rank off the fortress damage, once per round per attacker.
Destruction on Conquest
A hospital is removed when its last use is spent, and a fortress when its battle ends. On top of that, when a region is conquered by another nation all constructions there are destroyed. Neither can be removed manually.

Military Ranks

Progress through 70 military ranks from Recruit to Legend of War. Earn rank XP by dealing damage in battles.

Rank XP Earned = Damage Dealt x 0.1

With Military Tutor NFT: Rank XP x (1 + NFT Bonus% / 100)
Pro Tip
Higher ranks provide increasing damage bonuses. A Q5 Military Tutor NFT doubles your rank XP gain!

Production System

Hourly Production

Every shift — a manager's daily 8-hour shift, an employee's hours, or a Labor Droid's 12-hour shift — is paid for when it starts: wages, energy and the materials for its output. Its products then arrive in the company once every hour, spread evenly over the shift. Several shifts at once add up, so more workers mean a higher hourly rate.

Warehouse
Each company has a warehouse for its own products (inputs don't count). Capacity = base × company level × warehouse multiplier, with a base of 500 for raw, 250 for semi-products, 100 for manufacturing and 5 for construction. Warehouse upgrades cost Gold (W2 15, W3 40, W4 80, W5 150, W6 250) and take effect at once. When it is full, production pauses and that hour's output is lost — sell or move your stock in time.

Company Levels (Q1–Q10)

Raw, semi-product and Construction Material companies get +25% production speed per level (Q10 = ×3.25).

Weapons, food, drinks and House builders unlock a better item quality on odd levels and work twice as fast on even levels. A company only makes its top item quality.

LevelMakesSpeedEmployeesUpgrade to next: Gold (+ Construction Material) / Bricks + Concrete eachBuild time
Q1Q1×1120 Gold / 10030 min
Q2Q1×2240 Gold / 2002 h
Q3Q2×1370 Gold / 3506 h
Q4Q2×24100 Gold / 50012 h
Q5Q3×15130 Gold + 1 Construction Material / 6501 day
Q6Q3×26170 Gold + 2 CM / 8502 days
Q7Q4×17220 Gold + 3 CM / 1,1003 days
Q8Q4×28260 Gold + 6 CM / 1,3005 days
Q9Q5×19310 Gold + 8 CM / 1,5507 days
Q10Q5×210——
Upgrading
Raw and semi-product companies pay in Bricks + Concrete, everyone else in Gold from the company. The cost is paid when the build starts; the company keeps producing at its current level until the build finishes. One build at a time per company. Rebuild Credit is always spent first.

Production Points (PP)

When you work at a company, you generate Production Points based on your skill level:

Base PP = Hours Worked x (1 + Skill Level)

Company level: PP x level speed (see Company Levels above)

With Electricity: PP x 1.3 (+30% boost)

With Production NFT: Final PP x (1 + NFT Bonus% / 100)

Working Costs

Working at raw and semi-product companies costs 1 energy per hour. Everywhere else it costs the item quality the company makes:

Company Level Energy Cost per Hour 12 Hours Work
Q1–Q21 Energy12 Energy
Q3–Q42 Energy24 Energy
Q5–Q63 Energy36 Energy
Q7–Q84 Energy48 Energy
Q9–Q105 Energy60 Energy
Note
Working does not cost wellness - only energy.

PP Required per Product

Quality PP Required With Q5 Speed NFT (-65%)
Q1 3 PP 1.05 PP
Q2 6 PP 2.1 PP
Q3 9 PP 3.15 PP
Q4 12 PP 4.2 PP
Q5 15 PP 5.25 PP

Material Requirements (Manufacturing)

Manufacturing companies require raw materials to produce goods:

Materials Required = Item Quality x 5 units per product

With Material Efficiency NFT: Materials x (1 - Efficiency% / 100)
Quality Base Materials With Q5 Efficiency NFT (-60%)
Q15 units2 units
Q210 units4 units
Q315 units6 units
Q420 units8 units
Q525 units10 units

Semi-Products

Semi-products are intermediate goods that have simplified production requirements:

Semi-Product Raw Materials Required PP Required Output
Steel5 Iron Ore + 5 Coal4 PP5 Steel
Iron Bar5 Iron Ore + 5 Coal4 PP5 Iron Bar
Bricks5 Clay + 5 Coal4 PP5 Bricks
Concrete5 Stone + 5 Sand4 PP5 Concrete
Electricity1 Oil4 PP5 Electricity
Semi-Product Bonuses
Semi-product companies get the same level bonus as extraction companies: +25% per level, from ×1 at Q1 to ×3.25 at Q10.
No Quality Levels
Semi-products have no quality levels - they are always produced as base items regardless of company quality. Company quality only affects production speed and max employees.

Resources

Raw Materials

Extracted from mining and extraction companies:

  • Coal - Used for steel production and electricity
  • Iron Ore - Refined into steel for weapons and construction
  • Stone - Building material for construction
  • Clay - Used to produce bricks
  • Oil - Energy source and manufacturing component
  • Sand - Used for concrete production

Food & Consumables

Item Effect Q1 Q2 Q3 Q4 Q5
Bread Restores Wellness +2 +4 +6 +8 +10
Beer Restores Energy +2 +4 +6 +8 +10
Wine Restores Both +2 +4 +6 +8 +10
Daily Limit
You can consume a maximum of 10 items per day for each type (bread, beer, wine).

Weapons

  • Rifle - Infantry weapon, provides damage bonus
  • Tank - Armoured weapon, provides damage bonus
  • Helicopter - Aviation weapon, provides damage bonus

All weapons provide the same bonus (+30% to +150% based on quality). Choose based on the current battle wall type for maximum effectiveness.

Construction

  • House - Provides passive wellness and energy regeneration
  • Bricks - Construction material
  • Concrete - Construction material

Construction companies build Houses. Forts and Hospitals are no longer produced by players — a government orders them directly from its Ministry of Defence at a fixed price. See Regional Constructions under Warfare.

Training & Skills

Military Training

Cooldown
23 Hours
Energy Cost
10 Energy
XP Gained
2 XP
Skill Gain
+0.5

Military skills: Infantry, Armoured, Aviation

Each skill point adds +10 damage when fighting on the corresponding wall type.

Study (Work Skills)

Cooldown
23 Hours
Energy Cost
10 Energy
XP Gained
1 XP
Skill Gain
+0.5

Work skills: Resource Extraction, Manufacture, Construction

Higher work skills increase your Production Points when working at companies.

Leveling Up

  • Base XP requirement: 20 XP for level 1 to 2
  • XP requirement increases with each level
  • Level up bonus: +1 Gold per level
  • Each level adds +2 base damage

Wellness & Energy

Base Stats

Base Wellness
100
Maximum without house bonus
Base Energy
100
Maximum without house bonus

House Bonuses

Activate a house to increase your maximum wellness/energy and gain passive regeneration:

House Quality Max Bonus Regen/15min Duration
Q1 +10 +2/+2 15 days
Q2 +20 +4/+4 15 days
Q3 +30 +6/+6 15 days
Q4 +40 +8/+8 15 days
Q5 +50 +10/+10 15 days
Pro Tip
A Q5 house gives you 150 max wellness/energy and regenerates 40 wellness + 40 energy per hour passively!

Restoration Methods

  • Bread - Restores wellness (Quality x 5), max 20/day
  • Beer - Restores energy (Quality x 5), max 20/day
  • Wine - Restores both (Quality x 3 each), max 20/day
  • House - Passive restoration every 15 minutes
  • NFTs - Energy/Wellness Regen NFTs provide hourly bonuses

Political System

Political Parties

  • Create a party for 5 Gold
  • Parties are country-specific
  • Party President is elected by members
  • Members can run for government positions

Presidential Elections

Nominations
1st - 5th of each month, 9 AM CET
Voting
5th - 6th of each month, 9 AM CET

The President can appoint ministers and propose laws to Congress.

Congressional Elections

Applications
1st - 25th of each month, 9 AM CET
Voting
25th - 26th of each month, 9 AM CET

Congress members vote on laws proposed by the President.

Government Positions

  • President - Head of state, proposes laws, appoints ministers
  • Congress - Legislative body, votes on laws
  • Minister of Finance - Manages economy, taxes, currency
  • Minister of Defence - Military affairs, bounty contracts
  • Minister of Foreign Affairs - Alliances, diplomacy

Law Types

  • War Declaration - Declare war on another country
  • Trade Embargo - Restrict trade with a country
  • Military Budget - Allocate funds for defense
  • Currency Printing - Issue new currency
  • Tax Changes - Modify tax rates
  • Alliance - Form alliances with other nations
  • Impeachment - Remove the President from office

Military Units

Unit Basics

Creation Cost
20 Gold
Max Members
50

Unit Ranks

  • Commander - Unit leader, full management access
  • Officer - Can manage members and inventory
  • Soldier - Full member status
  • Recruit - New member, limited privileges

Bounty Contracts

Military units can accept bounty contracts from Ministers of Defence:

  • Contracts specify a target damage amount in a battle
  • Unit members contribute to the damage goal
  • Successful completion rewards the unit treasury
  • Failed contracts may have penalties

Bound Items

Items distributed from military units are marked as bound:

  • Bound items cannot be sold on the marketplace
  • They are shown with a lock icon in your storage
  • When consuming items, unbound items are used first
  • Weekly challenge rewards (weapons and food) are also bound

Multi-Currency Treasury

Military units have a treasury that can hold multiple currencies, allowing commanders to manage funds across different nations.

NFT System

NFT Basics

  • Players can equip up to 3 NFTs
  • Q1 NFTs can be purchased for 1 ZEN token
  • Higher quality NFTs obtained by burning 3:1 (3 Q1 = 1 Q2, etc.)
  • Companies have NFT slots based on quality (Q1-Q2: 1, Q3-Q4: 2, Q5: 3)

Player NFTs

NFT Type Q1 Q2 Q3 Q4 Q5
Combat Boost +5% +15% +25% +40% +60%
Energy Regen +2/hr +5/hr +10/hr +20/hr +35/hr
Wellness Regen +2/hr +5/hr +10/hr +20/hr +35/hr
Military Tutor +20% +40% +60% +80% +100%
Travel Discount -20% -40% -60% -80% -100%
Storage Increase +1000 +2000 +3000 +4000 +5000

Company NFTs

NFT Type Q1 Q2 Q3 Q4 Q5
Production Boost +10% +20% +35% +55% +80%
Material Efficiency -5% -15% -25% -40% -60%
Upgrade Discount -5% -15% -25% -40% -50%
Speed Boost -10% -20% -30% -45% -65%
Android Worker Skill 1 Skill 2 Skill 3 Skill 4 Skill 5
Tax Breaks -20% -40% -60% -80% -100%

Economy

Currencies

  • Gold - Global premium currency, used for company creation, party creation, etc.
  • Local Currency - Each country has its own currency for local trade
  • ZEN Token - Blockchain token for NFT purchases

Marketplace

Buy and sell resources on the marketplace:

  • You can only buy and sell on the marketplace in your current country
  • List items at your desired price
  • Market prices fluctuate based on supply and demand
  • Quality affects resource value
  • Currency exchange available for international trade

Export Licenses

Companies can sell products on foreign markets by purchasing export licenses:

  • Cost: 5 Gold per export license (paid to the target country's treasury)
  • Foreign sales are subject to Import Tax + VAT
  • Revenue from foreign sales is held as foreign currency in your company
  • Foreign currency can be withdrawn from your company balance

Working & Wages

Worker Payment = Production Points Generated x Wage Per PP

Energy Cost = Hours Worked x Company Quality Level

Company owners set the wage rate. Higher skilled workers generate more PP and earn more. Working costs energy based on company quality (Q1=1/hr, Q2=2/hr, ..., Q5=5/hr) but does not cost wellness.

Work as Manager

Company owners can work as managers at their own companies. Manager work is different from regular employee work:

  • Fixed 8-hour production — no hour selection, always produces 8h worth of PP
  • No time allocation — does not count toward your 24-hour daily budget
  • Once per day per company — you can work as manager at each company you own once per day
  • No salary cost — the company does not pay wages for manager work
Production = 8 x (1 + Skill Level)

Energy Cost = Company Quality x 20 (Q1=20, Q2=40, Q3=60, Q4=80, Q5=100)

Tax = Flat rate set by congress (1-10 local currency per company)
Tip
Since manager work doesn't use your daily hours, you can still work a full day as an employee at another company AND manage all your own companies — as long as you have enough energy. The Manager Work Tax is set by the Minister of Finance and voted on by Congress.

Travel

  • Base travel cost: 1 Gold or 50 Energy
  • Travel Discount NFT reduces or eliminates costs
  • Q5 Travel Discount = Free travel

Storage

  • Base storage limit: 1000 items
  • Storage Increase NFT: +1000 to +5000 additional slots
  • Maximum with Q5 NFT: 6000 items

Keyboard Shortcuts

Tactizen includes powerful keyboard shortcuts to help you navigate faster and be more productive. Master these shortcuts to become a power user!

Navigation Shortcuts

Use the G + Key pattern (inspired by Gmail) to quickly navigate between pages:

G then H

Go to Home/Dashboard

G then T

Go to Training

G then S

Go to Study

G then W

Go to My Companies

G then B

Go to Battles

G then M

Go to Marketplace

G then C

Go to My Country

G then P

Go to My Profile

G then I

Go to Inventory/Storage

G then N

Go to Messages

Interface & Actions

/

Focus Search Bar

Quickly start searching for players, parties, units, and countries

Esc

Close Modals & Dropdowns

Instantly close any open modal dialog or dropdown menu

?

Show Keyboard Shortcuts Help

Display a complete list of all available keyboard shortcuts

Pro Tips

  • Navigation Pattern: Press G followed by another key. You'll see a helpful hint showing available options.
  • Quick Search: From anywhere on the site, press / to instantly focus the search bar and start typing.
  • Escape Everything: Stuck in a modal or dropdown? Just hit Esc to close it.
  • Footer Shortcut: Click the "Shortcuts" button in the footer anytime to view all available keyboard shortcuts.
  • Practice Makes Perfect: Try using keyboard shortcuts for a week and you'll be navigating Tactizen 3x faster!

Coming Soon

We're constantly improving keyboard shortcuts. Here's what's planned for future updates:

  • Ctrl + K - Quick command palette for power users
  • Ctrl + Enter - Quick submit for messages and forms
  • J / K - Navigate through lists (like battles or marketplace)
  • Enter - Auto-submit focused forms
  • Custom shortcuts - Set your own keyboard shortcuts in settings

Have suggestions for keyboard shortcuts? Let us know via the Support page!

Copied to clipboard!

Actions